House Rules

Combat
The following house rules apply to combat:
  1. Point Blank Bonus with Pistol: Point blank rules (+30) apply to melee combat when using a pistol on single fire. Pistols on semi-auto or auto as well as other types of ranged weapons (Basic) do not gain this modifier due to the inability to easily point and fire at such a close range.
  2. Parrying Point-Blank Pistol: A defender being fired upon at point blank in melee range may parry the attack by knocking the ranged weapon (aka pistol) off target with their melee weapon.
  3. Minion Sudden Death: When attacking non-named characters (the minions of the enemy) if the number of successes rolled on an attack exceeds the TB of the opponent, then the attack automatically inflicts critical damage if it hits. At the GM’s option this is an automatic kill. Further, minions whose wounds reach 0 are considered down and out; either dead, dying, or bleeding out.
  4. Stacking Armor: Armor can be stacked if it is sensible, ie, wearing a body suit under both armor or a great coat over carapage. To determine AP add +1 to the highest AP. No more than two types of armor can be stacked in this manner. Stacking armor incurs a -1 to AB.
  5. Melee & Single Fire Mode: On melee and single-shot attacks, a character may swap the lowest die roll with the number of successes; if rolling multiple dice, this is applied ONLY to a single die. Note that this rule in standard rules applies to all attacks but houserule limits it to differentiate between the different types of attacks so every mode of attack has its own benefits.
  6. Semi-Auto Fire: Semi-Auto fire can be a half action or full action.
    – As a half action, the character gains +10 to the attack test and scores a hit with every 2 degrees of success.
    – As a full action, the character gains +10 to the attack test and scores a hit with every degree of success. Further, the character can move AB-1 meters.
  7. Automatic Fire: Full-Auto fire is only a Full action. As a full action, the character can move AB-1 meters; the character gains a +20 to the attack test regardless if he uses his movement or not.

Advanced Weapon Expertise
Use Peacekeeper’s rules for Weapon Training Skills with the follwoing exceptions:

  1. You do not gain a Rival or Enemy when purchasing an increase to your weapon skills but the restrictions to the use of the bonus are applied as stated in “The Ugly” section.
  2. Weapon training does not become a skill; it remains a talent. So taking this bonus in Pistol Weapon Training would be “Pistol Expertise (+10)” or Basic Weapon Training would be “Basic Weapon (+10)”.

House Rules

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