Character Generation

Character Generation Resources
The following is available for player character generation:
  • Dark Heresy core rulebook
  • Rogue Trader core rulebook
  • Dark Heresy: Inquisitor’s Handbook
  • Dark Heresy: The Radical’s Handbook
  • Dark Heresy: Ascension

The GM has final say in mixing varied components but I am easy going and flexible! If there is something specific a player wishes to play but it is not available we can construct what is needed. For example, Sever, is from the world Krieg and was a member of a Krieg Imperial Guard unit. We created a Krieg homeworld background package, a Krieg recruit to account for the variations in how Krieg guardsmen are trained, and a Krieg scout who specializes in black ops behind enemy lines.

Creating Dark Heresy Characters
When creating a Dark Heresy character, create the character per the Rogue Trader rules.
  • The character begins with 5,500 xp and uses the Dark Heresy rules for character generation.
  • Characters will use the Ascension XP Track. This means all DH characters begin at level 6.
  • Characteristics may be generated via point allocation or by rolling; players preference. Point allocation guarantees slightly higher scores while rolling provides opportunities for a much higher or lower score. Note when rolling, a player may place his scores as desired.
  • The character begins with three months salary at rank 6.
  • The character may purchase any equipment and gear that is not rare, very rare, or unique.
  • In addition, the character gains the selection of one weapon, armor, and tool (or cybenetic implant) that is not rare, very rare, or unique at no cost. In addition, a character may opt to give up one of these to gain another that is rare or give up two items to gain one that is very rare.
  • If a character is not sharing in the Rogue Trader’s profit as they are independent of the Rogue Trader they will gain a monthly salary per the Dark Heresy rules.
  • All Dark Heresy Characters will have an Influence Score per the Ascension rules. The score is based on the background and affiliations of the character. The player should discuss this with the GM. This score will be between 10 to 40.
  • At level 9, characters can switch over to a Rogue Trader class at rank 4 (advancement purchases from missed ranks follows the rule for purchasing advances from missed ranks: base cost + 50) or to a Dark Heresy Ascension class. Regardless of path taken, the character must go through a transition package before moving into the new class.

While Dark Heresy characters are traditionally acolytes of an Inquisitor, the setting of the campaign presents and opportunity to include characters using the Dark Heresy rules without any association with the Inquisition.

For example, the ship has a contingent of Mechanius priests onboard, a player could very well be a TechPriest assigned to the shrine on the ship, an Adept could be assigned by the Administratum to support the Rogue Trader in his endeavors, an Assassin could be hired by the Rogue Trader to take care of enemies with little risk to himself, etc.

Of course, given there is an Inquisition ship accompanying the Crusade, a Dark Heresy character can just as well have allegiance to the Inquisition itself.

Creating Rogue Trader Characters
A Rogue Trader uses the character generation rules defined within the Rogue Trader core rulebook.
  • Characteristics may be generated via point allocation or by rolling; players preference. Point allocation guarantees slightly higher scores while rolling provides opportunities for a much higher or lower score. Note when rolling, a player may place his scores as desired.
  • A character begins with whatever equipment desired with an availability of Ubiquitous, Abundant, Plentiful, Common, or Average. These items are always common.
  • A character can also select Good Average or better item by making a Routine (+20) Acquisition check against the starting profit of 23. A Best item is a challenging (+0) Acquisition check. A given item, either good or best, can only be tested for once prior to beginning play. This is in addition to any starting equipment acquired during the character generation process.
  • A character can select two scarce common items or one scarce good item to begin play. This is in addition to any starting equipment acquired during the character generation process.
  • A character can select one rare to common item to begin play. This is in addition to any starting equipment acquired during the character generation process.

The only difference is that the Rogue Trader begins with 23 profit points and 67 ship points. The ship, the Bellum Praeda will be predefined as it is central to the story but I am open to tweaks to the ship characteristics.

To offset the fact that the typical Rogue Trader party rolls their profit points and builds their own ship, any player creating a Rogue Trader character will begin with a bonus of 500 xp above and beyond the beginning 500 granted during character generation; so a beginning RT character starts with 1000xp.

If there are multiple players who chose to be Rogue Traders, then those characters will not gain the bonus xp but will instead have the opportunity to roll for their beginning profit and ship points; further, they will create their own ship. In this case, it is assumed the requirements of the individual Warrants of Trade requires the Rogue Traders to work together in leading the Crusade.

Character Generation

of War & Profit BTS1967 BTS1967